Emmanuel Leblond

Results 177 comments of Emmanuel Leblond

@dcbaker thanks for the feedback, I've updated the PR ;-) > but I'm a little confused as to why you'd add this to generator() and not to generator().process() `generator()` already...

Hi @adrian-kong , I've found a workaround for this issue: find by hand the actual include dir of the python distribution I want to compile against, then provide it as...

@notgull sorry for commenting on a closed issue but I'm puzzled by your statement: > Especially since well-written code shouldn't have to use mapped guards td;dr: what do you think...

@notgull Thanks a lot for this detailed answer :smiley: As I understand, lock-map is a useful tool but cursed by Rust memory model. ![image](https://github.com/smol-rs/async-lock/assets/3187637/ea55b419-6924-48ba-ac8e-875511ef76d5) After digging a bit into the...

I strongly think we shouldn't provide this manual resource management given 1) it's not in trio philosophy 2) provide both approach means people would be very tempted to use the...

This is mainly an issue when doing dev, and it should be fixed in Parsec v3 given we won't ship python at all ^^

> No worries, [change detection of the GDExtension header has already been automated](https://github.com/godot-rust/gdextension/actions/runs/3354654238#summary-9185759738), outputting a descriptive diff wink That's pretty sweet ! > which might now be mitigated or even...

> I think that might be ideal I will try to find time to submit a PR to Godot then, and I'll ping you for the review then :smiley: >...

@Bromeon see https://github.com/godotengine/godot/pull/68479 ;-)