Emmanuel Leblond

Results 177 comments of Emmanuel Leblond

`--strip-all` option is passed to `bindings.pyx` compilation in order to strip symbols out of the final binary (bindings modules is huge so we save plenty of space by doing this,...

There is no more `godot.globals` module (you should only use `from godot import xxx`, for instance `from godot import OK`)

@mikolak-net good catch ! I've fixed this with 7fedd2fe85d098de511938f41ba2e49782bb3857

Hi @sHaggYcaT ! The issue with Godot 4 is it will deprecate GDNative API on which Godot 4 is based. So new development are required to support Godot 4. On...

For people following the subject: Godot 4 is moving toward implementing what is needed to support 3rd party languages with GDExtension: https://twitter.com/reduzio/status/1501824759818039297?t=8Ocv8xpB77wVQ3GJ6jtyKQ&s=19 https://twitter.com/reduzio/status/1501887283989032960?s=21

TL;dr: The godot4 branch is not usable yet The long version is I got fed up with scons build system (it is a powerful build system but I spent a...

> Why not try Meson? The Godot-Python project is a rather special C project: - there is only one .c file - a lot of generation occurs (.pyx get turns...

@KeVs404 Yes things are progressing rather slowly currently, but I plan to sprint on this during Europython (so around 12-18 July) I hope we will have some nice progress then...

files descriptors are provided by the kernel through a syscall, hence it should be possible to do a syscall from godot and providing a file descriptor that has been created...

Situation as of version 0.40.0 is all scripts commands (pip, easy_install, 2to3 etc.) are still broken On linux&macOS those commands have an invalid shabang (e.g. `#!/install/bin/python3.8` on linux) that refers...