subsurface-scattering topic

List subsurface-scattering repositories

CP_SSSSS

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Naive screen-space subsurface scattering solution for Unity 5.

separable-sss-unity

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Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

vksssss

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A screen space sub-surface scattering demo implemented with vulkan api

LuxRenderer

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Powerful Path Tracing Engine For Realistic Rendering

tension-tools

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The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you s...

Separable-Subsurface-Scattering-Demo

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Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0

Unity-Human-Skin-Shader-PC

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A realistic & physically based human skin shader