vksssss
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A screen space sub-surface scattering demo implemented with vulkan api
vksssss
A screen space sub-surface scattering demo implemented with vulkan api
Overview
Scattering
- Albedo
- Blur once
- Blur twice
- Blur three times
- Blur four times
- Blur five times
- Blur six times
- Specular
- Final Composite
Translucency
References
- https://www.derschmale.com/2014/06/02/deferred-subsurface-scattering-using-compute-shaders/
- http://www.iryoku.com/sssss/
- https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/