sph topic
Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
flut
OpenGL SPH fluid simulation and rendering
smoothed-particle-hydrodynamics
Basic implementation of smoothed-particle hydrodynamics (SPH) in Python.
GAMES201
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
sph-cuda
Windows program implementing Smoothed Particle Hydrodynamics using CUDA and OpenGL. From 2009.
TreeNSearch
C++ library for fast computation of neighbor lists in point clouds.
OpenSPH
C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations
SWIFT
Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim