Interactive Computer Graphics
Interactive Computer Graphics
splashsurf
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
SPH-Tutorial
A course on Smoothed Particle Hydrodynamics (SPH)
Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
TriangleMeshDistance
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
FastCorotatedFEM
FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Operator Splitting" by Kugelstadt et al.
blender-sequence-loader
An addon for Blender enabling just-in-time loading and animation of mesh and particle/ point-cloud sequences.
BlenderPartioTools
BlenderPartioTools is an open-source add-on to import particle data in Blender.