Kai Yan
Results
5
repositories owned by
Kai Yan
UE4_GPGPU_flocking
72
Stars
15
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Doing flocking/Boids in UE4 using GPGPU
Unity3D_PBR_Path_Tracer
57
Stars
11
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Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.