monte-carlo-integration topic
Unity3D_PBR_Path_Tracer
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
light2d
Light rendering in 2D
Monte_Carlo_Ray_Tracer
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
torchquad
Numerical integration in arbitrary dimensions on the GPU using PyTorch / TF / JAX
Cuba.jl
Library for multidimensional numerical integration with four independent algorithms: Vegas, Suave, Divonne, and Cuhre.
MonteCarloIntegration.jl
A package for multi-dimensional integration using monte carlo methods
qmc
A Quasi-Monte-Carlo Integrator Library with CUDA Support
utk
Uni{corn|form} toolkit
hep-mc
A C++11 Template Library for Monte Carlo Integration
ZMCintegral
An easy way to use multi-GPUs to calculate multi-dimensional integration