OpenGL topic
OpenGL (Open Graphics Library) is the computer industry’s standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
libSoftFloat
Implementation of a library of double precision operations in pure GLSL 1.30 for GPU using bit twiddling operations and integer math.
dglOpenGL
Delphi / Pascal OpenGL header translation (including WGL and GLX)
CrossShader
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
CrossWindow-Demos
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
CrossWindow-Graphics
A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.
GPU-Zen-2-Baker
🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.
opengl-seed
⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.
glsl_trace
Library for shader debugging and profiling for Vulkan and OpenGL