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GPU-Zen-2-Baker
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🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.
Render-Crowd-Of-Animated-Characters
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Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mes...
object-tracking-software
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Implementation of Lucas Kanade Tracking system using six parameter affine model and recursive Gauss-Newton process.