OpenGL topic
OpenGL (Open Graphics Library) is the computer industry’s standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
magnum-extras
Extras for the Magnum C++11 graphics engine
magnum-integration
Integration libraries for the Magnum C++11 graphics engine
headless-moderngl-experiment
Headless 3D rendering with python
heightmap-multitexture-terrain
Small project using ModernGL for terrain rendering
GraphicsLessonInGforth
[Tutorial] OpenGL Legacy and SDL Graphics Lesson in Gforth
PortableGL
An implementation of OpenGL 3.x-ish in clean C
Apple-Music-Animation
Apple music animation demo in Android
go-opengl
[stale since 2013] lib for creating OpenGL apps of the cross-platform and modern sort (ie. Core profile 3.3+, shader-based, no display lists etc)
smaaDemo
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo