brdf topic
PBRVulkan
Vulkan Real-time Path Tracer Engine
Monte_Carlo_Ray_Tracer
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
graphics-by-opengl
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
svbrdf-estimation
SVBRDF Estimation using a Physically-based Differentiable Renderer
MiniRT
Ray tracing project for 42 school, Codam.
three-viewer
PBR rendering equation playground and feature experiment, based on Threejs and Envtools