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CMU_15_462

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notes and assignments of CG (CMU 15-462/662)

ios-scenekit-shadertoy

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🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context of SceneKit framework.

ios-spritekit-shader-sandbox

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👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.

Game-Programmer-Study-Notes

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:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

cg-blog

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:octocat: Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.

voxel-cone-tracing

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A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

UGM

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Ubpa Graphics Mathematics

Real-Time-Rendering-3rd-CN-Summary-Ebook

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:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者...

OpenAssetIO

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An open-source interoperability standard for tools and content management systems used in media production.

LearnUnityShader

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记录学习Unity Shader过程中实现过的一些Demo。