Jiadong Chen
Jiadong Chen
Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mes...
Unity-Miscellaneous-Shaders
Miscellaneous Shaders in Unity, WIP(maybe?)
Unity-ARFoundation-HandDetection
Hand Detection and Tracking with Unity ARFoundation and CoreML.
terraform-101
This repository contains a series of examples and exercises designed to help you get started with Terraform. Whether you are a beginner or looking to refresh your skills, you will find valuable resour...