Jiadong Chen

Results 6 repositories owned by Jiadong Chen

Unity-Boids-Behavior-on-GPGPU

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Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

Render-Crowd-Of-Animated-Characters

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Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mes...

Unity-Miscellaneous-Shaders

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Miscellaneous Shaders in Unity, WIP(maybe?)

Unity-ARFoundation-HandDetection

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Hand Detection and Tracking with Unity ARFoundation and CoreML.

LightProbeEditor

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Unity LightProbe Editor

terraform-101

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This repository contains a series of examples and exercises designed to help you get started with Terraform. Whether you are a beginner or looking to refresh your skills, you will find valuable resour...