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ID and stacking behavior for darts, javelins

Open apgove opened this issue 3 years ago • 6 comments

Enhancement request: found javelins, darts, and incendiary darts should start out identified as +0.

Experienced players know that all stackables are uncursed, and thus a found javelin is a safe mid-game upgrade from the starting dagger. But this feels like illicit knowledge and generally contradicts Brogue's ethos of all cards on the table.

As a corollary, it would then be reasonable to combine like items found separately into a single stack occupying a single inventory slot.

apgove avatar Apr 25 '21 17:04 apgove

Or maybe they should be able to spawn with an innate + or - enchant!

pender avatar Apr 25 '21 19:04 pender

Hah, that is such a characteristically cheeky reply. I like it.

+1 to the idea of stacking incendiary darts and javelins, though.

blossom7 avatar Apr 25 '21 23:04 blossom7

I would argue against free stacking of different sets of throwables, for what it's worth.

pender avatar Apr 25 '21 23:04 pender

I also like the idea of keeping the door open to spawning blessed (cursed?) throwables. Maybe blessed ones have an improved chance of runic slaying?

withinwheels avatar Apr 26 '21 06:04 withinwheels

Right, allowing throwables to be generated with enchantments would obviously negate the original issue report, and I agree that would make for a more interesting change. Changing only the starting ID behavior, I expect, would be a simpler, stopgap change not requiring a major version bump, and perhaps make it more obvious that enchantment levels had been added when the starting ID change is reverted.

I've never actually tried meleeing with incendiary darts, does that generate infinite combustion? +15 incendiary darts of multiplicity might be fun!

apgove avatar Apr 26 '21 14:04 apgove

:+1: for being identified by default, if needed we can make a separate issue to discuss merging stacks once done

tmewett avatar Sep 03 '21 09:09 tmewett