Sequoia aka Taylor Alexander

Results 42 comments of Sequoia aka Taylor Alexander

Hi folks! Well I was all excited to try making terrain but I am hitting this bug. It never saves for me. I tried adding: ``` var err = ResourceSaver.save(fpath,...

And I just double checked and I am running godot 3.2-stable, built from scratch on my Ubuntu 20.04 machine from git commit [4e7d75ccd350b98bccea517c034b367f52cf127e](https://github.com/godotengine/godot/commit/4e7d75ccd350b98bccea517c034b367f52cf127e)

I've tried three versions of this plugin from 2020 and going back to Oct 2019 and they don't save data for me. Specifically this is the oldest commit I have...

Oops sorry, I thought I replied. It turns out 3.2.3 works fine for me. I had a lot of fun making terrain last weekend. So yes in 3.2-stable I did...

Also note this project's readme says: ``` Heightmap-based terrain for Godot 3.1 and 3.2. It supports texture painting, colouring, holes, level of detail and grass, while still targetting the Godot...

@CoreVamore what version is your godot? Have you tried 3.2.3?

I also have this issue on 4.20.2 using Debian Buster and python2 or python3. I see these files in the UnrealEngine folder that might be what it's looking for: ./Engine/Source/ThirdParty/llvm/3.6.2/include/llvm-c/Object.h...

I was able to work around this by rolling my Unreal Engine repo back to 4.18.0, which is supported by UnrealCV, and building that version. Now it works. Looks like...

I was just affected by this bug. I got it to work by adding sudo in a few places. Here is the modified Dockerfile: ``` FROM tano297/bonnetal:base # who am...

Hey that did it! I had to remove a line from the dockerfile too. I'll push the updated one after another build finishes. I cleaned it up and want to...