Tim Kurvers

Results 103 comments of Tim Kurvers

> This branch is in desperate need of a rebase onto main to streamline some of the inline props... the versions are outdated behind mains. Good catch, this is an...

Closing this PR as the official universal macOS client is now available! 🥳 (see #104)

No worries! 🙌 The current Valheim + Steam integration works due to injection of `SteamAppId` into the environment when the app launches in [`Info.plist`](https://github.com/timkurvers/valheim-macos/blob/main/skeleton/Valheim.app/Contents/Info.plist#L35-L37). From a quick inspection it seems...

Incredible write-up @phonique! Thanks for sharing 🥳

> I've followed the steps in this thread and have mods loading but some mods have a problem where their textures aren't loading and all the items or enemies they...

@seathasky Judging from [Mono's `FileSystemWatcher` code](https://github.com/mono/mono/blob/main/mcs/class/System/System.IO/FileSystemWatcher.cs#L124), it should be possible to swap to a different watcher (seems to default to CoreFX on macOS?) by setting environment variable `MONO_MANAGED_WATCHER` to something...

Closing this issue as the official macOS client is now available! 🥳 (see #104)

Closing this issue as the official macOS client is now available! 🥳 (see #104)

Hm, bit out of my depth here. I am assuming that controller works just fine for other Steam games?

Another user [mentioned](https://github.com/timkurvers/valheim-macos/issues/4#issuecomment-1490337928) they got the Steam Overlay working by adding Valheim as a non-Steam game. Not sure if the overlay matters for controller input, but worth a shot.