Tim Kurvers

Results 75 issues of Tim Kurvers

This seemingly occurs when a [rectangle of tiles](https://github.com/deepnight/ldtk/issues/533) is chosen for an entity, and the offset of this rectangle is not a multiple of the tile width or height. Most...

enhancement

These should include: - Code style (linting, ES2015, import/export, ordering among other things) - UI guidelines (React / Stylus) - Commit guidelines (imperative, terse top line with no punctuation starting...

Location: `this.player.worldport(0, -4981.25, -881.542, 502.66)` ![screen shot 2016-01-18 at 19 37 56](https://cloud.githubusercontent.com/assets/378235/12404659/b0917718-be3d-11e5-8f9e-dc1ffbbfb24b.png)

Location: `player.worldport(1, -1413.677, 2854.692, 176.344)` The map tile in question seems to be `World\Maps\Kalimdor\Kalimdor_25_34.adt`.

- [ ] Upgrade to latest `eslint-config-airbnb` (and potentially `eslint-config-timkurvers` once released) - [ ] Replace all `console.log` calls with [debug](https://github.com/visionmedia/debug) - [ ] Fix remainder of linting errors

Likely needs fixing in [`MCAL`-chunk parsing in Blizzardry](https://github.com/timkurvers/blizzardry/blob/master/src/lib/adt/mcal.js). ![screen shot 2015-12-24 at 14 42 21](https://cloud.githubusercontent.com/assets/378235/11995245/aff0fb02-aa4d-11e5-843b-ba99ec6b0f34.png)

Should in theory increase performance.

Currently all constructors for M2s, ADTs and WMOs are invoked twice, once to populate the cache, then once more to provide a fresh unique copy. There's bound to be a...