Tim Kurvers
Tim Kurvers
Clarified a bit more in the README in 77d3b1cbcb44c3a3878bc27a29faa0da95d773f0.
Hi and thanks! Ouch, that sounds scary and a very reasonable approach. I'll gladly accept a PR for this.
Hi, thanks for the suggestions! Map/patch detection is tracked in #24. Renaming this issue to solely cover the interactiveness.
Should prioritize #8 first to ensure timings are correct. Things feel sluggish at the moment.
Playback speed and jumping forwards 10 seconds addressed in 222933f304e3c2d99074caa5dcbd3031197c1940. Leaving this issue open until seeking / jumping backwards is implemented.
Hi there! Yes, that is still an open improvement. The replay time in the bottom of the player is effectively replay time (e.g. server time), is linear / not interrupted,...
Cannot go deep into the details right now, but I seem to recall that `pauseStartTick` contained the last server tick when the game was paused. However, that would not take...
Thanks for reporting this. When testing Ashlands briefly, I noticed a shader error in the log, something along the lines of: `ERROR: Shader: Shield Generator is incompatible with this GPU`....
> Also I am going to see if I can get it to work using Apple's [Game Porting Toolkit](https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit). I have been able to get Elden Ring and several other...
> Could you guide me to where the log might be or what it's called? You can find the log files here: `~/Library/Logs/IronGate/Valheim`, where `~` is your home folder. If...