theprotonfactor
theprotonfactor
Hi, yes I plan to upgrade to 1.4 eventually, however adding morph support won't be easy, because all of the morph data will have to be passed from c# into...
If it can be treated the same as morph data then maybe. But generally this is very performance intensive stuff. Passing through a couple of bone matrices is a lot...
Adding support for HDRP will be difficult (or impossible) because Hairworks does its rendering from a c++ plugin which needs command buffers with Camera Events to pass the RenderTexture back...