NVIDIAHairWorksIntegration
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hairworks lib 1.4 / morph support??
thanks for this awesome tool ... does any plan to upgrade hairworks library to 1.4 to morph support?
Hi, yes I plan to upgrade to 1.4 eventually, however adding morph support won't be easy, because all of the morph data will have to be passed from c# into the c++ plugin. This could be an issue for performance, but I'll try to add it anyway when I do the upgrade
nice!! and is it possible to using hairworks on animated alembic objects? like as moustache?? alembic does not have any skin or bone!! just vertexes
If it can be treated the same as morph data then maybe. But generally this is very performance intensive stuff. Passing through a couple of bone matrices is a lot less memory and processing intensive than passing through data per vertex. But I'll take a look when I'm not so busy. I'll leave this open as a reminder.
it would be great if its possible to using this on alembic. i hope to see this soon :]