There is an Error with Unity HDRP
I saw good results in the standard pipeline, but I hope to have better rendering quality, so I tried to rebuild this project in HDRP, and the result is that I can't see the hair. Once run, the Hair_asset in the Inspector panel of the Hair Instance is emptied. I hope this project can improve support for HDRP, or is there any solution to my problem? Thank you
Adding support for HDRP will be difficult (or impossible) because Hairworks does its rendering from a c++ plugin which needs command buffers with Camera Events to pass the RenderTexture back and forth between the plugin and Unity ... and support for that was unfortunately removed from HDRP (if they add it back I might port Hairworks). But I've been working on a TressFX integration for Unity and with it there's no need to use a c++ plugin or command buffers, so it's very fast and it works in HDRP. But I'm probably going to end up selling it on the asset store. So there won't be any free solution for HDRP. If you're still interested in buying it I'll probably link to it here when it's ready.
dear friend: I am looking forward to TressFX. The hair of Lara in Tomb Raider looks very good. If the price is right, I will consider buying it.
------------------ 原始邮件 ------------------ 发件人: "theprotonfactor"<[email protected]>; 发送时间: 2019年10月24日(星期四) 晚上9:40 收件人: "theprotonfactor/NVIDIAHairWorksIntegration"<[email protected]>; 抄送: "Sbin"<[email protected]>;"Author"<[email protected]>; 主题: Re: [theprotonfactor/NVIDIAHairWorksIntegration] There is an Error with Unity HDRP (#2)
Adding support for HDRP will be difficult (or impossible) because Hairworks does its rendering from a c++ plugin which needs command buffers with Camera Events to pass the RenderTexture back and forth between the plugin and Unity ... and support for that was unfortunately removed from HDRP (if they add it back I might port Hairworks). But I've been working on a TressFX integration for Unity and with it there's no need to use a c++ plugin or command buffers, so it's very fast and it works in HDRP. But I'm probably going to end up selling it on the asset store. So there won't be any free solution for HDRP. If you're still interested in buying it I'll probably link to it here when it's ready.
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