Teodor Tanasoaia

Results 123 comments of Teodor Tanasoaia

> So my question is, opengl/std140 is supported by encase? std140 and WGSL's uniform alignment rules are not that different. The only difference is how matrices of the form matCx2...

Vertex buffers are a bit tricky to fit into the current design since they have a couple more limitations but also offer more flexibility at the same time. Only scalars...

I'd personally use bytemuck (for vertex buffers) for now since there is no extra padding needed for them.

Hmm, I wonder how other apps/games handle this since in the settings panel the key name is shown (instead of key code). I'm not aware of a browser feature to...

I just tested this and it's a lot more noticeable on firefox than any chromium browser - not sure why. The problem in this case is that the sorting function...

I retested this in FF98 and it seems to be considerably faster 200-300ms for underground belts. I haven't looked into optimizing this but I'm not sure if it's worth it....

@msarchet thanks for the interest! Yeah, I'm still looking for someone to help me maintain this repo. Would you be able to join the discord for discussing this further?

@mhaaz I'm still looking for someone to help maintain the project (mainly fix remaining bugs and possibly implement new features). Could you join the discord server and PM me?

@btamayo Great! Could you also PM me on discord?

https://github.com/dataarts/dat.gui/issues/261