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A free and open-source Touhou Project fangame

Results 45 taisei issues
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Happens as soon as the debug callback is called, nature of the crash is unpredictable. I suspect a calling convention mismatch, though I'm pretty sure we're using the API properly....

crash
windows
help wanted

This is minor, the game still runs fine. Normally, the config should go in $XDG_CONFIG_HOME/taisei, if XDG_CONFIG_HOME is not set, then in .config/taisei . A lot of projects hate moving...

This is minor, the game still plays fine. normally, games executables go in prefix/games, not prefix/bin. The default could change, that's still easily controllable during compilation. Also game data files...

Again, it's been a long time since I wrote all this, so I want to spruce it up and make it a bit snappier. Not finished. Currently, only the intro...

content

Much of this work is already done in the `[spoilers]` branch. This is to track it as part of the v1.4 "project." ## Todo - [ ] Rebase branch up...

gameplay
content
spoilers

Some things noticed as part of Dokomi 2023. ## Todo - [ ] Timeout back to main menu on Continue screen - [ ] Ability to exfiltrate replays - [...

engine
feature

Idk. i mean, i could change every dialogs on https://github.com/taisei-project/taisei/tree/master/src/dialog to another language. but i don't want to make forks and edit every .c file everytime i want to use...

- [ ] Port **OpenBuildSystem** Webhook to new OBS repo - [ ] Add **OpenBuildSystem** token for automatic `PUT` API requests

Currently used to reduce bandwidth usage of sprite attribute uploads. Not sure if worth it yet.

engine
rendering

When developing locally on macOS, you'll run into errors like this if you try to do a `meson install -C build/` and run the resulting `Taisei.app`: ```bash $ ./Taisei dyld[91792]:...

macOS
build