Jan Bláha
Jan Bláha
Hi! I kinda regret that I left the LCS and VCS IPL/IDE lists in the addon, because I only later realised that it's really hard to find those (originally PSP)...
> write in the ReadMe file a short Explaination on how the Import (via Mods) should work I agree, maybe a wiki page? I can't promise to do it myself...
Sure the vertex color should be there with the imported models. Just add an attribute node in your shader via Input>Vertex colors>[Vertex color slot name]. Then you multiply the texture...
I believe that might be #13. I had a temporary fix for this in my branch of the project but that's gone now. @xob0t When you reset the position of...
We wanted to automate the position centering, but we didn't figure out how to determine which objects have an "additional" positional offset, and how large the offset values are. Nor...
@delucis Yeah I found that basic string tutorial, but still got had to google around and ask on Discord how to pass an imported component to a variable. The case...
@sarah11918 Sounds good. Will do. 🙂
Funny I was looking for the same thing yesterday and couldn't find it. I think "for" (not "foreach") and "while" constructs could also be helpful. I was looking for them...
A year has passed and I just tried going from FBX to GLB again, but none of the issues seem to have been fixed. It's a shame. I'm still forced...
@julienduroure Thanks for the help. I'm using the glb format now, with the few tweaks to my model it works nice. Me saying the exporter is *"unusable"* wasn't quite accurate....