Jan Bláha
Jan Bláha
Also, there's not much point in making a pull request. @schteppe hasn't merged anything in 4 years.
In [my character demo](http://jblaha.art/examples/characters.html) I'm using the `body.fixedRotation = true;` on the CANNON.Body character capsule. Then I'm just rotating the model attached to the capsule to my liking. In the...
This should be useful... http://schteppe.github.io/cannon.js/demos/spring.html It's at the very left bottom on the [examples page](http://schteppe.github.io/cannon.js/).
Bunch of errors in the console. Cannon is slowly disintegrating. Piece by piece. First the documentation, then collision detection will stop working. 😄
Thanks for these fixes.
This project does indeed seem to be abandoned, even though the author claims it's just been put on hold. But I find that it actually has enough features for most...
First of all, thanks for asking. While trying to answer your question I realised my code was broken and I was able to fix it. So thanks. 😄 If you...
It should definitely work on any terrain. The project is [here](https://github.com/swift502/Sketchbook). I'm just afraid that my implementation is way too complex for what you need. You'll need to pick out...
Hey @Zbluu, I tackled the "transforming local velocity into global according to surface's tilt" problem two more times, because each time it turned out there were problems. If you had...
@zbluu yeah I haven't used trimesh yet, only primitives. 0.60 is about half the height of my character, it can be anything really. 0.01 is a safe offset to make...