Robert Swain
Robert Swain
This sounds like it needs an HDR calibration step as seen in many games where you try to adjust some slider until you can only just distinguish between two values....
Right, and it seems some displays and OS APIs can provide information about what the display claims to support. A problem could be there are standards like DisplayHDR 400 that...
I’m probably not going to have any time to review this until later in the week as it seems like I probably also need to look at two other PRs...
According to GSMArena: OS | Android 9.0 (Pie), upgradable to Android 10, EMUI 10.0 -- | -- Chipset | Kirin 710 (12 nm) CPU | Octa-core (4x2.2 GHz Cortex-A73 &...
You could display every frame and then a sliding average as well. Or a sliding max is perhaps more interesting?
Awesome! Two-pass occlusion culling should not be tied to meshlets specifically. We should just do that separately.
I’d like to take a look at this if I get time.
@aevyrie do you see anything in this PR that is strongly blocking your considerations around pacing? If you see that things can be reworked or adjusted later for that kind...
Could you test with this: https://github.com/bevyengine/bevy/pull/6543 ? I don't think it will affect this one but maybe...
> this seems to be due to #6384 Ah... I think it was weird stuff like this which was why I didn't use the light's translation and commented as such....