sunkper
sunkper
It becomes more apparent with higher subdiv levels.  **Possible workaround** Hide lamp's body while baking GIProbe.  cons: indirect light becomes too bright. reducing indirect light setting?  Still...
 While building map with Trenchbroom, be aware of bad brushes like this. This is too complex for its size, liable to errors like it happened while testing master version...
Models imported from gltf each has own materials. I really should find a way to make them share same-y materials. Cruets for example, they can share lid and body materials....
Steps to reproduce: - Go to the editor of one of Blender's own node systems (Geometry Nodes, Shader, Compositor, Texture). - `Add -> Search` and type names for LuxCoreRender shader...