sunkper
sunkper
Graphics options: Resolution scale, AA, film grain, GIProbe level, god rays Other lighting related settings (probes, SSR, SSAO) won't be turned off.
Option to change sun/moon's direction (even if it won't be aligned with the direction represented in the skies) With presets provided.
Improved FP Player controller a bit with movement lerping, flashlight sound, floating effect. Consider adding an option to turn off floating effect, maybe can cause motion sickness to some?
Did just basic UI with day/night change, light toggle, viewer settings: https://twitter.com/SunkPer/status/1252142897685606400
Used code from the official demo. Still not sure.
> Consider reducing transparent materials as possible, especially for small objects. Probably just faking it. Thinking about faking this in bottle. Use depth?
Consider baked lightmap instead of GI
> If it helps, I can give your geometry scenes as a gltf. I had a hard time merging things because uvs were not in 0 - 1 range. Honestly...
Thanks. But I'm not sure I understand it right. Do you mean multimesh is not suitable for this kind of object? I'm not sure about this glb version too, because...
Ah, I see. That makes me wonder it would have been better compose that inside Blender from the beginning, joining meshes and textures for the final result. Because it's not...