sum2012

Results 377 comments of sum2012

Test no problem in windows in v1.18.1-1437-gca1819fe85 ![Image](https://github.com/user-attachments/assets/1d9c3c33-3d1a-486c-91b1-3cefd1e9d7fd)

I use Eur version UCES00113 ,get invalid address before menu or in the menu press "create profile" v1.0-25-ga8a7adc debug log https://drive.google.com/file/d/0B3OaSdeV0L8kMXN0TWU3OE9mWDA/view?usp=sharing @unknownbrackets JPCSP fix Eur version in http://code.google.com/p/jpcsp/source/detail?r=2072 Does PPSSPP...

@1527513060 try this setting ![1](https://user-images.githubusercontent.com/2177532/221673493-2043d66b-553e-4dd0-952f-29afde8503db.png)

I re-test this game ,I find that menu crash problem solved by #13368. Pedestrians issue unusual Only load game from softgpu ,pedestrians appear [UCES00113-softgpu.zip](https://github.com/hrydgard/ppsspp/files/10844437/UCES00113-softgpu.zip) [UCES00113-opengl.zip](https://github.com/hrydgard/ppsspp/files/10844440/UCES00113-opengl.zip)

Yes, so do I. I don't know that Android and Windows produced different encrypted save data due to non-deterministic IV generation

It is bluesceen issue and it is used with some mpeg code don't impl 30:42:356 user_main E[ME]: HLE\sceMpeg.cpp:2147 UNIMPL sceMpegAvcResourceInit(00000001) 30:42:356 user_main E[ME]: HLE\sceMpeg.cpp:2124 UNIMPL sceMpegAvcResourceGetAvcDecTopAddr(00000003) 30:42:356 user_main E[ME]: HLE\sceMpeg.cpp:2137...

Now , I think that sceMpegAvcResourceGetAvcEsBuf allocate memory is for sceMp4 data buffer AI give me sceMpegAvcResourceAddr = 0x08810000; better

Now I know scePspNpDrm_user.cpp of sceNpDrmEdataSetupKey() doesn't check encrypted before process.

After all changes, I still don't understand that sceMp4 callback read wrong buffer data

jpcsp emulator fix in https://github.com/jpcsp/jpcsp/commit/86c10922ae09bd1a030ea763bf70d75c717e80ab @DaveeFTW are you still here ? Do you interest to add more decrypted support ?