Roman Fedorov

Results 22 issues of Roman Fedorov

Good afternoon, it works perfectly as intended in standart git bash, but each time I'm trying to see the diff on the actual file inside the SourceTree it crashes. Could...

Please take a look into it - it has some additional sections https://csharpcodingguidelines.com/

It would be nice to have some sort of prefab on how to auto-enable target SDK rig (depending on the currently found HMD). It is even better if you could...

Here is a repo with a fully GPU generated texture "animation" https://github.com/sugi-cho/Animation-Texture-Baker - you can actually make an improvement for the shader to use blending between two textures. This way...

I have made benchmark scenes - simple skinned mesh and dynamic batching, AniInstancer, Mash Baker. While in the editor - it works as expected, but in the real build on...

There is a lot of features currently in development, and they need to be properly merged. One of the ways to mitigate the merges is to set up proper tools...

enhancement
tool

The project goes larger and larger with each passing day - it is a must-have feature - unit testing, We need at least a basic code coverage on simple test...

tool

Here is the same thing with all the tests but using pure Unity methods - https://github.com/studentutu/AsyncLoadTexture We have used it extensively - it works on all platforms, regardless of content.

Could you add performance tests? See here : https://github.com/studentutu/AsyncLoadTexture It is based on Unity WebRequest - texture loading via request, where you can pass local file instead of the URL....

documentation