Animation-Instancing
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Please take a look into a fully GPU "animation" instancing
Here is a repo with a fully GPU generated texture "animation" https://github.com/sugi-cho/Animation-Texture-Baker
- you can actually make an improvement for the shader to use blending between two textures. This way we have achieved instancing even on low-end devices that do not support it - just by using the GPU textures. ( https://github.com/X-Crew/Morpeh.Baker/tree/develop/Runtime/AnimationBaker)
Works without relying on any Unity version and supports every single device you can imagine. Limitation:
- no events
- no actual blending
- custom shader in order to use animation "texture" read (sampling inside vertex shader)