Roman Fedorov

Results 14 comments of Roman Fedorov

@paulfitz sorry for not giving more info about the issue - top window is just a SourceTree window, but yes, I'm using VSCode as my default viewer, though sourcetree has...

@paulfitz HI, have you tried to reproduce the issue?

@paulfitz yes, Sourcetree - better GUI for large projects if you are using Unity/Unreal game engine or similarly larged projects,sorry I should have posted it in the issue(

@davidpmontesNASA tested for wss:// + Tls - yes for UWP, Standalone, Android (probably IOS also), haven't checked the WebGL for it

@baek-eng changed a bit to allow custom requestedSubProtocols : ``` namespace UnityWebSocket { public class SocketOptions { private readonly IList requestedSubProtocols; private readonly WebHeaderCollection requestHeaders; private TimeSpan keepAliveInterval; private int...

PlatformDeviceAssociation Changed to https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/219d1eb52b39f7e0111fae14c0366e9fae1cad1e

found out that AniInstancer does not marked my phone like the one who does not use dynamic batching, I've tried to make test for it and it was - the...

@ciro-unity for the unit tests/ regression tests you can use this repo - https://github.com/studentutu/Unity3DNSubstitute

Completely agree regarding compressed files as sources. Regarding the Changelog - you are basically doing the same thing in the Unity youtube channel, where each video is a Changelog.md. Would...

@ciro-unity here is a good example (it is automated, created based on the specific tags in the commit message) https://github.com/ExtendRealityLtd/Zinnia.Unity/blob/master/CHANGELOG.md