Stuart Carnie
Stuart Carnie
@ocornut this branch is ready for review to add complete docking support to macOS. I have found it works really well and performs better than GLFW and SDL2 on macOS,...
Thanks for the feedback. I have a couple of questions. > Hey, thanks for this PR! I am testing it out and i experience some issues still. > > Viewport...
@rokups > Window focus does not work 100 correct. > > 1. Drag "Hello, world!" window out of main viewport. > 2. Click "Hello, world!" window to focus it (titlebar...
@rokups sure thing! > Thanks for replies @stuartcarnie 🙏 Could you please point me to changes that implement these things you listed? > > * Fix a performance / hang...
@rokups `MTLStorageModeManaged` is probably not necessary, unless benchmarks and profiling says otherwise
Ahh, sorry @ocornut - I have restored the branch and re-opened the PR
This seems like the right approach 👍 Presumably these abstractions would exist in their own package?
Looks like we can profile the GPU using Metal [Counter Sampling](https://developer.apple.com/documentation/metal/counter_sampling): https://developer.apple.com/videos/play/tech-talks/10001/
What is your default scale for your pop-out game window? If you aren't using integer scales, the result can be this type of artefact.
@edwinsmith I did use `-v Eval.Jit=1` and the `test_generator` function should be optimized, which is where all the work is done. @scannell, I did test `for` vs `foreach` and certainly...