Stuart Carnie
Stuart Carnie
@floooh if the `CAMetalLayer` is completely occluded by another window, `nextDrawable` hangs. I resolved it by the following: https://github.com/ocornut/imgui/blob/b685b625c302c0cb1844e0155e0a4fbb4b3d967b/backends/imgui_impl_metal.mm#L246-L253
@avantgardnerio great, thank you!
* https://github.com/uber * https://github.com/instagram * https://github.com/dropbox
I believe those ROMs require additional artwork. I will need to investigate that, as I believe I reject ROMs that require this artwork for now.
Can you try this when the next dev build lands given #92797 has landed
> I begin to wonder if it wouldn't be better a more feasible approach to use the tool's existing capability to export the data into line protocol, then scan the...
@alespour I'd like to recommend you consider an alternate approach using some higher-level APIs, rather than a `TSMReader`. I would study the `influx_tools export` command: https://github.com/influxdata/influxdb/blob/cc26b7653c7d9c383b855c3765b5deb3ec803c51/cmd/influx_tools/export and consider adding a...
I don't have a PS5 controller; otherwise, I would test it too.
I'd like to explore supporting [MetalFX](https://developer.apple.com/documentation/metalfx) on Apple platforms too – as that has been highly optimised by Apple for upscaling and temporal anti-aliasing on their hardware.
@clayjohn I have not converted the SAMPLERS back to an array, but if we did, we could use that for sampler state dynamically, rather than a separate array. I would...