Stuart Carnie
Stuart Carnie
@Calinou fix for the blending issue coming; it could have resulted in corruption in other was, as it was potentially reading invalid GPU memory (I was not using a constant...
> I forgot to mention it in the above review, but I also noticed shader compilation takes about 3-4× longer with Metal compared to Vulkan, which is especially noticeable in...
@RevoluPowered are you using multi-view support?
> > @RevoluPowered are you using multi-view support? > > nope nothing like that, we do run a client and a server, but the server runs headlessly Ok, it appears...
@AThousandShips I pushed an update which includes all your feedback - adding braces - removing `auto` - removing trailing `;`
> > @RevoluPowered are you using multi-view support? > > nope nothing like that, we do run a client and a server, but the server runs headlessly @RevoluPowered, it looks...
My vote is for the following, assuming polymorphic functions: ```ifql from() |> map(fn:(r) => float(r._value)) ``` I can see myself defining: ```ifql fromF = (db) => { from(db:db) |> map(fn:(o)...
Regarding casting, if the value cannot be converted (say string → float), I would expect the default behavior is to return the default value. We could add options to alter...
> Related to: [influxdata/influxdb#21713](https://github.com/influxdata/influxdb/issues/21713) ? @in-fke, these are not related issues, as they refer to separate query engines, namely, Flux and InfluxQL.
The new ARG separates out the workloads to make it easier to visualise where the performance issues are. As I suspected, a massive amount of overhead is draw calls: ![CleanShot...