stryker313
stryker313
@HungryProton I recently ported my game to Godot 4, and it was decently stable. Maybe worth a try again. (11 mon. later) Dev build - v4.0.dev.20211117
This also occurs on all 3.x variants.
So is that something that needs to be worked around or can it be fixed?
I found that using Rokoko Retargeter instead of join animations is better than using the default join. Simply retarget all the anims that you want, then export using godot games...