stryker313

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@HungryProton I recently ported my game to Godot 4, and it was decently stable. Maybe worth a try again. (11 mon. later) Dev build - v4.0.dev.20211117

So is that something that needs to be worked around or can it be fixed?

I found that using Rokoko Retargeter instead of join animations is better than using the default join. Simply retarget all the anims that you want, then export using godot games...