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Join Animations Messes up Previous Animations

Open stryker313 opened this issue 4 years ago • 3 comments

Basically, upon joining another animation, the previous animations are moved up off the ground, and their feet are not longer planted and the feet float.

Video: https://youtu.be/_OCqOw-_Lss

stryker313 avatar Apr 23 '21 20:04 stryker313

Yes, this happens to me too. I have to import all animations in join animation for mitigation.

caniko avatar Sep 05 '21 12:09 caniko

I found that using Rokoko Retargeter instead of join animations is better than using the default join. Simply retarget all the anims that you want, then export using godot games tool export. Works like a charm.

stryker313 avatar Sep 13 '21 08:09 stryker313

Very smart, I'll try that out!

caniko avatar Sep 13 '21 09:09 caniko