godot_game_tools
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Join Animations Messes up Previous Animations
Basically, upon joining another animation, the previous animations are moved up off the ground, and their feet are not longer planted and the feet float.
Video: https://youtu.be/_OCqOw-_Lss
Yes, this happens to me too. I have to import all animations in join animation for mitigation.
I found that using Rokoko Retargeter instead of join animations is better than using the default join. Simply retarget all the anims that you want, then export using godot games tool export. Works like a charm.
Very smart, I'll try that out!