stilnat

Results 48 issues of stilnat

## Summary We'd like an automatic way to check all asset's names are written in PascalCase, and the test should return a list of all assets with their position in...

Needs Discussion
Testing
Difficulty: hard :cactus:

## Summary Make Space men drunk. ## Goal When drinking alcohol, multiple effects should occur, their kind and the intensity of the effect vary depending on the quantity of alcohol...

Needs Discussion
Needs Design
Difficulty: hard :cactus:

# Summary Early PR to keep track of what I've to do still and let other experiment with it. All features implemented are working in a separate environment from the...

Movement

## Summary Currently, clients are spawning at the exact same location, resulting in clipping. Before spawning a player, server should choose a free tile, without tile objects or players and...

Difficulty: Good first issue :cake:
Feature
Content

## Summary Currently vendor machines and jukebox are working independently from the electricity system. Goal is to make them work with it. Maybe they can make a small sound when...

Difficulty: Good first issue :cake:
Feature
Electricity

## Summary Vendor machines should distribute stuff, it should only need to fill an empty field, for now it's fine if it distributes a single item. Machines that should be...

Difficulty: Good first issue :cake:
Bug: Unconfirmed

## Summary We used to have this package working in our build : https://github.com/yasirkula/UnityRuntimeInspector Script handling it is SpawnRuntimeEditor.cs, we have it on the runtimeEditorSpawner in the boot scene. It's...

Difficulty: Good first issue :cake:
Bug: Unconfirmed
UI/UX

salut tout le monde, j'adore ce projet et je suis en train de bosser sur ma premiere contribution sur github ! Je trouve qu'il serait cool qu'on ait la possibilité...

documentation