SS3D
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Fix runtime inspector
Summary
We used to have this package working in our build : https://github.com/yasirkula/UnityRuntimeInspector
Script handling it is SpawnRuntimeEditor.cs, we have it on the runtimeEditorSpawner in the boot scene.
It's toggled using RuntimeEditorView.cs.
Currently not working, it was toggled by pressing "i" on the keyboard, in build.