stilnat
stilnat
## Summary brain does not face the right direction in unity (need to be updated in blender for consistency) 
## Summary We have an issue with our models in Unity having way too much vertices compared to what is expected. We need to understand what's causing this, and eventually...
## Summary Sometimes while testing, the human will start to bleed, and will eventually die. The cause of the bleeding is not clear. ## Current Behavior random bleeding ## Steps...
## Summary When dragging items out of an inventory slot a second time, it stays where it is, mid air.  ## Steps to Reproduce - take any item out...
## Summary some large wallmounts can clip into each other give the wall mounts two types, large and small, small fit in all cardinal directions, large can not get build...
# Third iteration : Animating the suffering It's time to give some life to the health system ! ## Moving is difficult - [ ] Crawl when the player is...
## Summary Rename all "System" to "SubSystem". So PlayerSystem, should become PlayerSubSystem. That would include : - System.cs - GameModeSystem.cs - RoundSystem.cs - RoundSystemBase.cs - MindSystem.cs - NetworkSystem.cs - PermissionSystem.cs...
## Summary First iteration done thanks to : #995 Second iteration : #1249
## Summary Examining stuff should be an interaction like any other such as "pick up", "store" ... The old examine system was using a key to "examine" something further. The...
## Summary Health roadmap based upon our health design : https://ss3d.gitbook.io/design/entities/health/body-systems - First iteration, focused on detachable body parts and basic damages mechanics to body parts. #1247 - Second iteration,...