Steve Sims
Steve Sims
so let me preface my comment by saying that I do understand the desire for this... the idea of adding features to agon-vdp in order to support running FabGL or...
> Agon-VDP is not involved at all and not needed, this is a FabGL only proposal with MOS facilitating the access to the SDCard. All of the FabGL apps already...
IMHO allowing arbitrary code to run directly on the VDP is not something we should look to add. This would be a major security issue, and have the potential to...
the VDP now has a "buffered commands API". see #97 this implements all of the rough ideas I outlined in my earlier comment about repayable VDU byte streams, and extends...
so as I see it, generating random numbers for use inside your game code is something that's best done ez80 side, as @HeathenUK says. a VDP command that generate a...
@breakintoprogram yep. :grin: I expect I'll add some extensions to the buffered commands API soonish - it's currently _fairly_ capable, but a few enhancements could quite greatly up it's utility....
FYI the Console8 VDP variant (which runs on all Agon Light compatible machines) supports a new Font API from version 2.8.0. that API uses buffers (and thus PSRAM) to store...
I just came across this exact same bug, and worked out the exact same fix As the nature of a Container is that it will place a ContainerInner as its...
seconded. I'm currently in the process of adopting Radix themes as the basis for a component library, and this was literally my first stumbling block. I want to have a...
Just a quick note - it seems that when updating to the latest eslint and eslint-plugin-import the solution that we had used on govuk-react to add the modules to the...