Steve Sims

Results 76 comments of Steve Sims

the problem with the cursor drawing essentially is that it swaps the current text foreground and background colours within the cursor rectangle. given the capabilities of vdp-gl this was a...

FYI this functionality is all "additive" to the existing API - all existing sample using code will still work unchanged. samples only become "tuneable" when a base frequency is set...

I have a subsequent change that is now present in the Console8 VDP 2.4.0 release that allows for characters to be mapped to bitmaps. I can add the commit that...

NB there are two different sets of FG and BG colours to consider here as text and graphics colours are tracked separately. that's potentially 4 different colours to send across....

I've just come up with an implementation of this in AgonConsole8/agon-vdp#112 @avalonbits if you could take a look at that, assuming you think it's good I'll raise an equivalent PR...

Curiously I wrote a comment on this very functionality earlier today on the AgonConsole8/agon-vdp repo :grin: I've been thinking about implementing this functionality for a little while now. Recent changes...

see AgonConsole8/agon-vdp#103 needs some enhancements to vdp-gl, but I believe I have something that's working

the "copy screen to bitmap" feature was included in AgonConsole8 agon-vdp 2.2.0 release PR #153 adds support for this for Quark. NB this requires an updated/revised vdp-gl

this implementation is not efficient, but it works and provides compatibility for these previously missing plot codes a more efficient implementation will likely come at some point - essentially that...