Stephen Gold
Stephen Gold
Sounds good to me.
@scenemax3d I have limited experience writing shaders and don't fully understand what this PR is doing, so I'd rather not make judgments regarding it.
Javadoc is important, and I appreciate the considerable effort that's gone into this PR. Unfortunately, it's still very confusing. @Scrappers-glitch are you willing to continue refining it?
Figuring out why the javadoc is confusing and writing a clear explanation seems like a lot of effort. I don't want to spend more time on this PR.
Omitting the `MyMesh.rotateTangentBuffer()` invocations in `SelectedSpatial.applyTransform()` seems to solve this issue.
However, it reveals that the bone transforms in the animations need to be transformed as well. Leave this open for now.
Jaime is a particularly tricky case, because the rotation occurs between the `SkeletonControl` and the `Mesh`. Perhaps Maud should test for this condition and refuse to apply the transform.
I'm currently busy with other projects, but I'll keep this request open.
I disabled contact filtering by default in Libbulletjme v21.2.1, but now I'm having second thoughts about that decision. In `DropTest` of "prism" drops on the "dimples" platform, I'm seeing occasional...
Simple testcases aren't easy to find. The prism-on-dimples fallthroughs without filtering are easily produced with 80 dynamic bodies, but difficult to produce using less than 12.