Stephen Gold

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I can't support announcing features that we can't test and troubleshoot. For macOS-on-ARM we got free remote access. That seems the most likely path forward for Windows-on-ARM. Either that or...

> the necessary part is already done! Defining an enum value for a platform is easy! In my experience, most of the porting effort goes into testing and troubleshooting.

@MeFisto94 how would you like to proceed from here?

Thank you for documenting this issue and providing your analysis.

I reproduced this issue using JME v3.5.2-stable, so I don't consider it a regression. However, due to PR #1752, we'll soon have a lot more developers using the OpenGL 3.2...

```java /** * This test also uses 4 textures (AO, Diffuse, GL Normal, and Rough), all at 2K * resolution in PNG format, which can be downloaded from * https://polyhaven.com/a/marble_01...

> Downloaded texture from the said URL but there were no marble_01_ao_2k.png Sorry! Poly Haven uses a fancy download interface which requires you to specify the textures/formats you want. In...

> Can you please also try TestPBRLighting with both core and compatibility profiles? I tried this and didn't see any difference between the 2 profiles.

>In my case, the output is still the same in both profiles. They both look dark. Not what I expected! I continue to investigate... + I reproduced the issue without...

I reproduced the issue using a texture and light probe from jme3-testdata. For convenience, I've committed the simplified test to the "master" branch of the project repo. Note that these...