Stephen Gold

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After 8 months, I'm curious why this PR hasn't been integrated. If the Bullet project is no longer accepting PRs from outsiders, or if it's no longer accepting PRs to...

For dynamic rigid bodies, `btConeShape` should be centered at 1/3 of the height, not 1/2.

With 1mm margins, a 2-mm btConvexHullShape is actually 4 mm thick, since the margin is external to the hull. For btCylinderShape, the margin is internal to the cylinder. Excessive margin...

Ideally, the SDK would rely on official engine releases and not try to build its own engine JARs. That wasn't possible for v3.3, but it should be for v3.4. The...

Now that all of the Engine's Maven artifacts are online at Maven Central Repository, I believe you just need to alter the buildscripts to download them instead of building them...

Ayup. I just done got bit by this issue.

If I were given a choice, I'd MUCH rather investigate a Minie bug than a jme3-bullet bug. A caveat to be aware of: jme3-bullet serialization of physics controls isn't 100%...

If you want help converting old J3Os to work with Minie, I'm willing!

> Have you considered creating some RBC-upgrade process? Not until now. This is the first time in 4 years that the issue has arisen. I suspect that, in 90% of...

> Should the new RigidBodyControls be added through code with Minie in the classpath? That should work. However please be aware: there's no efficient solution for porting serialized mesh collision...