Stephen Gold

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Retzinsky's PR 267 implemented `Node.enableClipping()` by recursively applying it down the scene graph to the geometries. I cut that from my design to simplify, thinking it's something apps can easily...

> * add `void clip(IntRectangle)` to the `Renderer` interface > * add state to `GLRenderer` to track whether the `GL_SCISSOR_TEST` enumerator is enabled and also the current `glScissor()` box It...

> can already be done by 1-2 lines in a material How would one add clipping to a `Material` in the current Engine?

> The down side of using Viewports is that we cannot control the order at all through JME's API. I had an idea: perhaps the `Picture` class could be used...

Given that there's a way to implement clipping in materials, and no plausible use case for dynamic scene-graph clipping, I've decided to defer this project indefinitely.

Thanks for the explanation of targets.

@riccardobl are you still available to work on this?

I see a lot of potential benefits to forking LWJGL2 and building/maintaining it ourselves. I've recently taken similar steps with JBullet, stack-alloc, ASM, and j-ogg-all, so it seems I fall...

If it's difficult to build native libraries that work with both JVMs, shouldn't LWJGL v3 have the same issue? (And Minie, of course.)