Stephen Gold

Results 451 comments of Stephen Gold

I believe JME's asset manager is sufficiently multithreaded. In my opinion, what's missing is documentation---in other words, a tutorial explaining how to load assets in the background.

Github *can* recognize BSD3 licenses. For instance, see + https://github.com/stephengold/asm + https://github.com/stephengold/Banana + https://github.com/stephengold/BasicGame-on-Gradle + https://github.com/stephengold/Garrett + https://github.com/stephengold/jme-vehicles Editing the LICENSE file now might not help. I suspect that license...

I edited the LICENSE file at 8017f3bc but so far I haven't seen evidence that Github recognizes the license.

Renaming might break web links. Also, it was unnecessary. I have several projects where the license file has no extension (or .txt) and those licenses are detected just fine. See...

It seems like we're all guessing here, and so far none of our guesses has paid off. I'll put the license files back the way they were.

> custom verbiage in the third bullet that needs to be normalized for the github detection to work Do you have access to Github's algorithm, or are you guessing? Either...

Perhaps Github only performs license detection when a repo is created...

> I fixed one of my repositories by simply changing the license I didn't realize that. So suppose we get the LICENSE file just the way Github wants it. Are...

That sounds generally okay, but perhaps more complex than is necessary. Do you anticipate any Android-only changes?

At least a couple of these can still be fixed for v3.2.2 .