Connor McLaughlin
Connor McLaughlin
> The problem with the changing hashes due to vram junk, you know. If you could just cut off those regions, the hashes wouldn't change anymore? Adjusting the size in...
> But let's say your texture dump includes junk at the borders or pexels that belongs to another texture, then you can cut off this part. You just had to...
We really don't want to use pages unless there is another option, like allowing previous uploads to split. Unless the game happens to upload full 256x256 regions. But that doesn't...
Backgrounds in RE games are decompressed with the MDEC, and written directly to VRAM. They're never drawn as textures. That's why the "VRAM write replacement" feature exists.
VRAM write replacements are still an option.
I've re-done the texture page dumping option to actually be semi-useful now. It'll only dump to the draw/UV rect, and can replace any sub-rectangle. The lookup for this is very...
I'll probably merge this next week, since my free time is getting pretty limited at the moment, and getting "all known" issues fixed is unlikely to happen. Better to have...
Not a Unirom bug AFAICT. Unirom sets BFRD, clears it, then sets it again, which presumably works fine on console, but confused my CD-ROM emulation. Still not sure if it's...
Duplicate of https://github.com/PCSX2/pcsx2/issues/8192 - I explained what's going on there (probably not in enough detail).
If they fixed it, maybe they should contribute it back, instead of hoarding it for attention and money. After all, they wouldn't exist in the first place if it wasn't...