Connor McLaughlin

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I'm not aware of any games which use multiple writes off the top of my head. It was mainly a thing for Destroy All Humans, before I switched it over...

Leaving as a draft for now, I'll come back to it later when I have per-lane tracking working.

Most likely differences in line rasterization and/or edge AA. Preround might help the sprites.

Present timing on NVIDIA is apparently all over the place.... https://forums.developer.nvidia.com/t/presentkhr-still-blocks-on-windows-even-when-using-vk-khr-present-wait/251142 sounds like we might be experiencing the same thing. Intel on Windows is rock solid.

Readbacks/downloads which sync the EE/GS threads are going to have inconsistent frame times, it's pretty much unavoidable.

> Tested with Crash Twinsanity, the framepacing became a little bit uneven but overall nothing bad happens, and imo the difference isn't noticeable. The reported time before was a lie,...

Wondering if this would be better placed in the Darwin directory in common.

Was just thinking abstract the routine to get the big/small core count (i.e. the sysctl stuff).

The pause menu gets the game from the same source as the window title, so it doesn't "know what game it is" before the ELF loads. I'm guessing OP is...

We can query it early, but the best solution would probably be to automatically start recording after the game sets the video mode, since the ELF will definitely be loaded...